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Netflix buys first video game studio, rolls out mobile games

Published 09/28/2021, 12:18 PM
Updated 09/29/2021, 01:56 PM
© Reuters. FILE PHOTO: The Netflix logo is seen on their office in Hollywood, Los Angeles, California, U.S. July 16, 2018. REUTERS/Lucy Nicholson
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(Reuters) - Netflix (NASDAQ:NFLX) has bought video game creator Night School Studio and rolled out five mobile gaming titles in select European markets, the company said on Tuesday, as it looks to diversify revenue sources amid intensifying competition in the streaming space.

Night School Studio, the company's first gaming studio purchase, is best known for its debut game, "Oxenfree", a supernatural teen thriller with an eerie soundtrack.

The studio's games, which are available on Sony (NYSE:SONY)'s PlayStation, Microsoft (NASDAQ:MSFT)'s Xbox, Nintendo Switch (NYSE:SWCH) and PCs, will be the first non-mobile titles in the streaming giant's newly created video game portfolio.

"Like our shows and films, these games will all be included as part of your Netflix membership — all with no ads and no in-app purchases," the company said. https://about.netflix.com/en/news/expanding-our-games-team-with-the-acquisition-of-night-school-studio

Netflix had mentioned its plans to enter gaming during its last quarterly earnings, as newer players including Disney+ and HBO Max have been rapidly gaining subscribers, intensifying competition in the streaming landscape.

The company earlier in the day said it had introduced "Stranger Things: 1984", "Stranger Things 3: The Game", "Card Blast", "Teeter Up" and "Shooting Hoops" titles on Android to Netflix members in Spain and Italy.

Poland, where the "Stranger Things" titles are already available, will get the other three titles.

© Reuters. FILE PHOTO: The Netflix logo is seen on their office in Hollywood, Los Angeles, California, U.S. July 16, 2018. REUTERS/Lucy Nicholson

"We view gaming as another new content category for us, similar to our expansion into original films, animation and unscripted TV," the company said in its shareholder letter.

"We think the time is right to learn more about how our members value games."

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