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Why the Mobile Competitive Gaming Market is a Becoming Huge Bonus for the eSports Industry

Published 12/19/2021, 06:00 AM
Updated 12/19/2021, 06:30 AM
Why the Mobile Competitive Gaming Market is a Becoming Huge Bonus for the eSports Industry
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Esports companies, esports teams, and even esports players, are worth millions. The games played in esports tournaments are worth millions. Some argue the potential value of esports net worth could one day outstrip the value of some of the most popular traditional sports like football, basketball, and boxing. The nascent esports industry is growing rapidly and it’s worth is set to be valued in billions. The industry includes pretty wide areas, like streaming, gaming itself, as well as associated brand deals. However, a few decent market-wide esports net worth valuations are released every year. Looking at the one released by Newzoo, we can see that the global esports market is growing significantly. In 2019, NewZoo estimated the total revenue of the esports market would cross $1.1 billion. NewZoo added: “Following this, the market saw immense growth going into 2020 with a 15% rise on the previous year. Beyond this, their estimate for 2021 is looking at a further year-on-year growth of 14.5%. Newzoo estimates that the esports valuation will be coming from a few different places. This will include $833.6 million in revenue in global media rights and sponsorships. Even with some in-person events being uncertain at the moment, the projection of growth for the esports market reflects a growing interest in the topic in every sphere.” Active companies in the markets today include: Esports Technologies (NASDAQ: EBET), Electronic Arts (NASDAQ: NASDAQ:EA), Take-Two (NASDAQ:TTWO) Interactive Software, Inc. (NASDAQ: TTWO), Activision Blizzard, Inc. (NASDAQ: NASDAQ:ATVI), Roblox Corporation (NYSE: RBLX).

Newzoo’s Global Esports Market Report 2019, published in February last year, estimated the revenue value of the esports market would reach $1.1 billion in 2019, up over 26% year-on-year. And, that the number of esports viewers will reach over 450 million, consisting of over 200 million esports “enthusiasts” and over 250 million “occasional” watchers. Newzoo estimated that at current growth rates, the esports market will generate $1.8 billion in revenue by 2022. The latest report also confirms that mobile esports is growing quickly, especially in markets like Southeast Asia, India, and Brazil. This has definitely contributed to the growth in esports net worth and valuation. Specifically, it is linked to another major area of growth for esports, the mobile competitive gaming market. Current estimates suggest that this could be worth up to $1.5 billion by itself by 2025.

Esports Technologies (NASDAQ: EBET) – BREAKING NEWS – Esports Technologies to be Exclusive Data Provider for Turnt Gaming’s NFT Fighting Simulator, Built on Polygon Blockchain – The Skill-Based Fighting Game Will Include Legendary Boxing Icons Floyd Mayweather and Deontay Wilder as NFT’s – Esports Technologies, a leading global provider of award-winning advanced esports wagering products and technologies, announced today that it signed a non-binding letter of intent with Turnt Gaming to be the exclusive esports data provider for Taunt Battleworld. The skill-based fighting game simulator built on Polygon’s blockchain solution will feature NFT’s of boxing icons Floyd Mayweather and Deontay Wilder. The highly anticipated game is targeted for release in early 2022.

Esports Technologies intends to provide odds, game balancing, outcome math and logic models to power Taunt Battleworld. This unique predictive modeling will provide live in-game data and events to create new gaming products and second-screen experiences for players around the world.

Bart Barden, COO, Esports Technologies, said,

"We look forward to becoming the exclusive in-game data and wagering partner for Turnt Gaming, starting with Taunt Battleworld. We are focused on creating new and engaging ways for players to interact with live content. We can't wait to start leveraging the power of our quantitative analytics, modeling, and AI platforms and products to unleash a whole new experience for gamers on the blockchain and off." Floyd Mayweather and Deontay Wilder represent the first of several real-world fighters from boxing and MMA slated to appear in Taunt Battleworld. The ability to own real fighters as NFT’s and using their attributes to compete against the unique characters and races in Taunt Battleworld will add an unprecedented level of excitement to NFT gaming.

Undefeated former world champion Floyd Mayweather said,

"I'm honored to be one of the first combat sports athletes to appear in Taunt Battleworld and can't wait to see the game come to life. Taunt Battleworld and Stardam Images are reimagining the future of gaming. I'm proud to be officially part of it."

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