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Metaverse graphics aim for community and accessibility — Not realism

Published 09/22/2022, 09:07 AM
Updated 09/22/2022, 10:40 AM
Metaverse graphics aim for community and accessibility — Not realism

Some may argue that the Metaverse has been around for years, as demonstrated by early gaming platforms, yet virtual ecosystems are now being embraced by almost every industry. A recent report from consulting firm McKinsey & Company believes that the Metaverse has the potential to generate at least $5 billion in value by 2030. McKinsey also found that investments exceeding $120 billion have been put toward Metaverse platforms this year, indicating that major growth is underway.

While notable, there is still the perception that most metaverse platforms are lacking when it comes to graphic quality. For example, Mark Zuckerberg was recently criticized for posting a selfie in front of the Eiffel Tower within Meta. Although Meta has already invested over $10 billion into building its metaverse, some have pointed out that Meta’s current graphics are lower quality than images that appeared in Second Life in 2007.

Image of Le Jardin Des Tuileries in Second Life, uploaded in Sept. 2022. Source: Linden Lab
Image from the wedding reception recently hosted in The Sandbox. Source: Smobler Studios
Avatars created by Ready Player Me. Source: Ready Player Me
Image of how The Sandbox appeared in 2018. Source: The Sandbox
Image of how The Sandbox currently appears. Source: The Sandbox

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