📈 Fed's first cut since 2020: Time to buy the dip? See Tech-focused stock picksUnlock AI Picks

McKinsey Debunks the Myth ‘The Metaverse Is Only for Gamers’

Published 06/15/2022, 08:04 AM
Updated 06/15/2022, 08:30 AM
McKinsey Debunks the Myth ‘The Metaverse Is Only for Gamers’

  • McKinsey predicts that the metaverse will yield $2.6 trillion from e-commerce as compared to $125 billion from gaming by 2030.
  • 79% of respondents have purchased through metaverse e-commerce, whereas 37% only made in-game purchases.
  • The report also reveals that gamers tend to spend 1.5 hrs more than non-gamers in the metaverse.

McKinsey & Company reveals that although it’s a popular belief that the metaverse powers the future of gaming, it isn’t entirely true at least in today’s context. According to a recent report published by McKinsey, it is predicted that by 2030, $125 billion will be invested in the metaverse gaming industry, whereas e-commerce will see an impact of $2 to $2.6 trillion.

The report further states that though the gaming industry remains at the forefront of the metaverse, it is evident that metaverse users do over-index as gamers. While play-to-earn (P2E) gaming is one of the leading experiences, consumers are increasingly looking for shopping, entertainment, networking, and dating in the virtual world.

Data suggest that 1 in 5 metaverse users has attended virtual live events such as concerts and film festivals and 10% prefer metaverse dating over real-life ones and 20% say they spend most of their time exercising, shopping, reading, and working in the metaverse. However, the data also shows that metaverse gamers spend 1.5 hours more per week than the rest of the metaverse users.

These insights are taken from two studies published by McKinsey this week — One titled ‘Probing reality and myth in the metaverse’ which aims to debunk six popular myths about the metaverse, and the second named ‘Value creation in the metaverse’ which tried to focus into the past, present and future of metaverse and business opportunities there.

The first research surveyed 1,000 Americans aged between 13 and 70, besides interviewing subject-matter experts and advocates to understand the sentiment around the metaverse. The second survey had 3,104 participants from 11 countries and a poll of C-Level executives from 448 companies across 15 industries and 10 countries. The inputs were taken earlier this year.

Continue reading on CoinQuora

Latest comments

Risk Disclosure: Trading in financial instruments and/or cryptocurrencies involves high risks including the risk of losing some, or all, of your investment amount, and may not be suitable for all investors. Prices of cryptocurrencies are extremely volatile and may be affected by external factors such as financial, regulatory or political events. Trading on margin increases the financial risks.
Before deciding to trade in financial instrument or cryptocurrencies you should be fully informed of the risks and costs associated with trading the financial markets, carefully consider your investment objectives, level of experience, and risk appetite, and seek professional advice where needed.
Fusion Media would like to remind you that the data contained in this website is not necessarily real-time nor accurate. The data and prices on the website are not necessarily provided by any market or exchange, but may be provided by market makers, and so prices may not be accurate and may differ from the actual price at any given market, meaning prices are indicative and not appropriate for trading purposes. Fusion Media and any provider of the data contained in this website will not accept liability for any loss or damage as a result of your trading, or your reliance on the information contained within this website.
It is prohibited to use, store, reproduce, display, modify, transmit or distribute the data contained in this website without the explicit prior written permission of Fusion Media and/or the data provider. All intellectual property rights are reserved by the providers and/or the exchange providing the data contained in this website.
Fusion Media may be compensated by the advertisers that appear on the website, based on your interaction with the advertisements or advertisers.
© 2007-2024 - Fusion Media Limited. All Rights Reserved.